Cloud Gaming: The new age of Streaming Games

Arryan

The future of gaming is truly infinite with humankind being able to create and design these virtual worlds that have interactive AI within them. The requirements and growing interest in this topic have managed to push for some splendid advancements in technology. One such technology is ‘Cloud gaming’ and though it is a reality even today, it has a bigger role to play in the future. Cloud gaming as the name suggests has the game running on a host machine/server which then streams the game to the user.

Now the limitations contemporary to the prospect of smooth cloud gaming are latency (from both the user-command and streaming end) and the requirement of a constant uninterrupted internet connection. Another limitation that gaming techies have been trying to tackle since forever is the issue of long loading screens wherein the game is rendering the world and with any fluctuation, in the network connection, we can only imagine how much worse this issue becomes in relation to cloud gaming. And so all the potential for cloud gaming lies in the future with factors such as high-speed uninterrupted internet connection and less network latency i.e. ping the solutions to fulfil the promise of cloud gaming.

Some services currently available are Google Stadia, Nvidia GeForce Now, PlayStation Now. These services work on a subscription-based model and some even on a time-based transaction system. Cloud gaming doesn’t simply stand out as an exciting technology to discover but rather a requirement in the future of gaming as it can successfully lower the costs of a complete gaming experience. A subscription-based model similar to content streaming services looks like the correct move with thousands of games getting covered in a certain subscription fee and taking no space on the user’s device. Cloud gaming is cheaper not just in terms of the retail of games but also in terms of hardware required to play these games. With this technology, you will be able to play AAA titles that require heavy ram and graphic specifications on our smartphones (…or your Samsung smart fridge I hope) with ease. With all that being said this is a very real technology that will make strides in the next decade especially with Li-Fi and Fiber Optic cable technologies aiming to eliminate its limitations.

Sources:

Latest cloud services-

https://www.ubuntupit.com/best-cloud-gaming-services-available/

History of cloud gaming-

https://en.wikipedia.org/wiki/Cloud_gaming

About the Author: Arryan Singh is a second year Computer Engineering student at RAIT.